Massively multiplayer mobile game to hit Java phones through the Smackall SMNA - Chennai, India - Smackall, a leading mobile entertainment solution provider announces the release of massively multi-player online game (MMOG) available on selected Java-enabled mobile phones through the SMNA Technology. Game Details: (Find 4) The game is played on a board with 7 columns and 6 rows, which is placed in a vertical position. The players have 21 discs each, distinguished by color. The players take turns in dropping discs in one of the non-full columns. The disc then occupies the lowest unoccupied square on that column.
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Massively multiplayer mobile game to hit Java phones through the Smackall SMNA

2006/07/14 13:54

Press Release from:
Blitz Technology Solutions
Chennai, India - Smackall, a leading mobile entertainment solution provider announces the release of massively multi-player online game (MMOG) available on selected Java-enabled mobile phones through the SMNA Technology.

Game Details: (Find 4)
The game is played on a board with 7 columns and 6 rows, which is placed in a vertical position. The players have 21 discs each, distinguished by color. The players take turns in dropping discs in one of the non-full columns. The disc then occupies the lowest unoccupied square on that column. A player wins by placing four of their own
Massively multiplayer mobile game to hit Java phones through the Smackall SMNA
Mobile Game Developer
discs consecutively in a line (row, column or diagonal), which ends the game. The game ends in a draw if the board is filled completely without any player winning.
Strategy and tactics
Beginners will often overlook a simple threat to connect four discs; it is therefore important to always check all vertical, horizontal and diagonal lines before making a move. In more advanced play, one aims at forcing a win by making two threats simultaneously; conversely, one should prevent the opponent from doing so.
As a general rule of thumb, discs played in the center columns are more valuable than border column discs, because they participate in more potential four-disc lines (and accordingly limit the opponent's opportunities).
Among good players, the short term goal is to connect three discs, thereby preventing the opponent from playing in a certain column and creating a "threat" in that column. A player who manages to create two threats immediately on top of each other wins directly. Towards the end, the game then often turns into a complex counting match: both players try to win by forcing the other to play a certain column. In these situations, it is useful to realize that, if it's your move, then after filling an even number of places, it's still your move. Every column has an even number of places.
To download sample game, go to www.smackall.com. For more on the Smackall SMNA Mobile service, please visit www.smackall.com/multiplayer.php.

About Smackall.com

Smackall.com is the leader in mobile game development. Smackall.com is dedicated to enhancing people’s lives and productivity by providing easy-to-use and secure products like mobile games and mobile applications.



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